Despite March bringing multiplefantastic roguelike options onto Xbox Game Pass,33 Immortalsis well worth a playthrough.

The bosses are designed for 33 players.

Much of the reason for this, though, does have to do with that fateful lobby size choice.

Red Dead Redemption 2 Arthur on horseback next to Ashley from Resident Evil 4 Remake.

A truly exciting foundation has been set for33 Immortals' cooperative experience.

33 Immortalsalso boasts a charming visual design that depicts a version of Dante’s Inferno.

I also enjoy how theweapons embody their designated role with a little more specificitythan is usual in this genre.

An Image of Lucifer, the bat-winged skeleton who is the final boss of 33 Immortals first zone.

That cooperative play, though, doesn’t need 33 players to be engaging.

Large-scale, mechanic-dense bosses can exist without 33 players.

Cooperative attacks and specialized classes can similarly exist in such a context.

Screenshot showing a 33 player lobby in 33 Immortals

Millions of players have tried Avowed thanks to Game Pass.

These numbers can cause Achievements that should be commonplace to appear weirdly elusive.

At the end of the day, though, I’m glad the choice was made.

33 Immortals screenshot showing the sigil  based coop powers.

Already,33 Immortalshas smaller lobby-size maps planned, which may become the most intense, agency-rich content yet.

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33 Immortals