The Legend of Zelda: Breath of the Wildreally is the definitive Nintendo Switch game.

One could argue that it is not only the best part ofBOTW, but also its defining trait.

While it was more innovative mechanically, it lacked the same spirit, sense of wonder, and novelty.

A worried Zelda and a scene from AoI

This is a post-apocalyptic landscape, but not in the way we’ve ever really known it.

BOTW’spost-apocalypseis peaceful, calm, and contemplative.

It evokes a sense of melancholy that manages to evoke a simultaneously disquieting yet comforting feeling of somber coziness.

Link from Totk shocked

There is really nothing quite like it.

Unfortunately,rather than tweaking the world on a fundamental level, Nintendo only built upon it superficially.

In fact, in a lot of cases, the contrary is true.

Cookie Run Kingdom Eternal Sugar Cookie and Prophet Cookie

Simply put,TOTKmade a major mistakewith its handling of Hyrule.

It also failed to make Hyrule feel different.

It wasn’t so much a homage as a poor imitation.

The key art from Age of Calamity featuring Link, Zelda, and the four champions next to Hyrule castle.

Custom Image by: Katarina Cimbaljevic

If you hadn’t, then perhapsTOTK’sversion of post-apocalyptic Hyrule felt spectacular - it was certainly more densely packed.

Of course, as aforementioned, it didn’t, and that is a great shame.

We need to see Hyrule not as it was, but as it should be.

Link running across a floating island in Tears of the Kingdom.

This could give the nextZeldagame its hook, purpose, and meaning.

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Link running through Hateno Village in Tears of the Kingdom.

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The Legend of Zelda: Breath of the Wild