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The Legend of Zelda: Breath of the Wildreally is the definitive Nintendo Switch game.
One could argue that it is not only the best part ofBOTW, but also its defining trait.
While it was more innovative mechanically, it lacked the same spirit, sense of wonder, and novelty.

This is a post-apocalyptic landscape, but not in the way we’ve ever really known it.
BOTW’spost-apocalypseis peaceful, calm, and contemplative.
It evokes a sense of melancholy that manages to evoke a simultaneously disquieting yet comforting feeling of somber coziness.

There is really nothing quite like it.
Unfortunately,rather than tweaking the world on a fundamental level, Nintendo only built upon it superficially.
In fact, in a lot of cases, the contrary is true.

Simply put,TOTKmade a major mistakewith its handling of Hyrule.
It also failed to make Hyrule feel different.
It wasn’t so much a homage as a poor imitation.

Custom Image by: Katarina Cimbaljevic
If you hadn’t, then perhapsTOTK’sversion of post-apocalyptic Hyrule felt spectacular - it was certainly more densely packed.
Of course, as aforementioned, it didn’t, and that is a great shame.
We need to see Hyrule not as it was, but as it should be.

This could give the nextZeldagame its hook, purpose, and meaning.
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