It’s certainly not the first game to experiment with gameplay and perspective in the pirate mold.
Skull and Bones is a bare bones pirate experience.
There are no crew battles, swordplay, or even individual crew mate selection, for that matter.

There is mainly the ship, the ships weapons, and the stats.
And the microtransactions, of course.
There’s no doubt that many ofSkull and Bones simulation aspects are brazenly ridiculous at the best of times.

Its so unexpectedly strange that most players will probably discover these resource-gathering mechanics entirely by accident.
Any real autonomy here lies within the predictable framework of an instanced action-MMO.
But then, the event ends.

These stack onto a pile of design decisions which leavesSkull and Bones pirate open-world fantasy mostly un-plundered.
It’s everything surrounding those battles and skirmishes that makesSkull and Bonesa harder sell.
Lacking the ability to dock and explore, ocean exploration feels perfunctory and artificially hampered.

A digital PlayStation 5 code was provided toScreen Rantfor the purpose of this review.
Players can tackle the self-contained single-player campaign or play online in teams of five in multiplayer combat.
Battles will culminate in destruction or boarding as players steal items to sell to continue their conquest.






