FF7 Remakeplayed with fire when it significantly altered its presentation of a beloved classic.
Even more traditional “side” characters get star treatment, too.
One thing that’s notable first is how accessibleFF7 Rebirthis.
That said,controlling each character during combat is encouraged thanks to their rewarding and fun differences in style.
Aesthetically, few games look as pleasing asRebirthdoes at nearly every turn.
Sidequests are the superior option, however, and by a fairly observable margin.
That, and some Folio manuscripts that increase the amount of skill points a character has access to.
World Intel is a little more hit-or-miss.
WhileRemakeembraced that philosophy,Rebirthis bear-hugging it so tightly it’s never going to let go.
The sheer number of ridiculous minigames and silly side content is, quite frankly, outrageous.
I think the charm that emerges from the implementation of these game modes also enhances the overall experience.
That’s before getting intoQueen’s Blood, the trading card game ofFF7 Rebirth.
FF7 Rebirth improves on an already successful formula and bridges the gap between its trilogy’s beginning and end in an enthralling way.
What felt like an impossible task inRemakehas since been one-upped inFF7Rebirth.
I can’t wait to see where the team takes this series next.
Screen Rant was given a PS5 code for the purpose of this review.