The core gameplay loop was poorly designed from a long-term standpoint, andDoom: The Dark Agesmust fixEternal’sgreatest weakness.

Thepreviews have looked incredible, but fixing this core issue is a must.

There arethe maps, the weapons, and the enemy roster.

Doom the dark ages main character

Many games excel in those last two.

The visceral, enjoyable combat is the point, butDoom Eternalsomehow couldn’t do any of this organically.

Still,DoomEternalforces them upon the player.

Doom The Dark Ages Slayer next to the Khan Makyr and a Hell Priest

This makes the combat significantly less interesting to play than other titles, but it gets even more problematic.

Playing well should be satisfying, feel great, and not a total bore.

Doing this over and over again gets very old and, frankly, boring.

Borderlands 4 two vault hunters standing back to back

Thisgameplay loop completely destroys the fun in freeform combat,adapting on the fly.

Every combat encounter feels the same when one has to do the loop repeatedly.

I have no interest in ever going back to this title because of it.

The opening text message in Ancient Gods part two dlc in Doom Eternal.

A game should never get worse once you’ve mastered it.

So, we’ll have to wait untilDoom: The Dark Agesreleases to see how its combat compares.

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DOOM: The Dark Ages

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