However, it’s clear fromMetaphor: ReFantazio’s example that this doesn’t have to be the case.

In it,Goto focused on two main aspects: difficulty and style.

I would also argue that music is a key element to helping turn-based combat feel more exciting.

Hero’s portrait deciding between defeating Zorba or aiding Briggita

Targeting weaknesses to score another hit can help you deal some serious damage in a turn.

Metaphor: ReFantazio’s party mechanics also go a long way towards improving turn-based combat.

More broadly,other games with turn-based combat have found similar ways to keep it from feeling too static.

Seeker, one of the best Archetypes in the Metaphor ReFantazio tier list

In ideal scenarios, this can even lead to an all-out attack that finishes up combat more quickly.

For example,Final Fantasy 16was basically an action RPGwith real-time combat.

There are many party members and Archetypes in Metaphor: ReFantazio.

Will Hulkenberg Strohl and Junah from Metaphor ReFantanzio

The best to bring along will change with the calendar date and the story dungeon.

Source:GamesRadar+

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Hulkenberg, the prince, and the king’s spell from Metaphor: ReFantazio

Feature Image Credit: Katarina Cimbaljevic

Metaphor Refantazio protagonist with a special illustration of strohl and the protagonist behind him

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Metaphor ReFantazio player attacking zorba.

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Cloud facing an Ogre Radier at a Pirate Grotto in Final Fantasy 7 Rebirth

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