However, it’s clear fromMetaphor: ReFantazio’s example that this doesn’t have to be the case.
In it,Goto focused on two main aspects: difficulty and style.
I would also argue that music is a key element to helping turn-based combat feel more exciting.

Targeting weaknesses to score another hit can help you deal some serious damage in a turn.
Metaphor: ReFantazio’s party mechanics also go a long way towards improving turn-based combat.
More broadly,other games with turn-based combat have found similar ways to keep it from feeling too static.

In ideal scenarios, this can even lead to an all-out attack that finishes up combat more quickly.
For example,Final Fantasy 16was basically an action RPGwith real-time combat.
There are many party members and Archetypes in Metaphor: ReFantazio.

The best to bring along will change with the calendar date and the story dungeon.
Source:GamesRadar+
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Feature Image Credit: Katarina Cimbaljevic

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