That’s the only way the series can make long-time fans and newcomers happy.

This isn’t aboutsetting itself up to fixAndromedas biggest issue, but about fixing multiple issues.

Instead, the clear winner is missions where the storytellers can give a good narrative during play.

Mass-Effect-Male-Vs-Female-Shepard

They then introduced new races, which were interesting but didn’t feel as well-developed as the older ones.

Now that the developers are returning to the Milky Way galaxy,they need to acknowledge everything that happened.

This would be perfect forMass Effect 4.

A male Rook from Dragon Age The Veilguard next to Commander Shephard from Mass Effect.

Mass Effectdefinitely needs tofix the Renegade systemif it’s brought back.

While not perfectly nuanced, this binary system provides a clear and consistent framework for player expression.

Its removal inAndromedaleft a void.

The sewers could be a new location according to the Schedule 1 roadmap.

The system didn’t dictate morality; it provided a lens through which Shepard’s actions were interpreted.

A more modern return would improve the system rather than replace it.

Without it,Mass Effect 4would be a lot better.

Detailed Asari in Mass Effect Andromeda

This game needs to end the vicious cycle and just give up on any form of vehicle combat.

The developers don’t need to waste their time trying to give players a vehicle combat system.

It’s usually the worst part of anyMass Effectgame and should be done away with here.

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Today,character creators need to be really high-endor focused on giving players a lot to do and change.

This time, the character creator should be more likeDragon Age: The Veilguard.

It’s something thatMass Effect 4has to get right because it didn’t feel very good inAndromeda.

Gaming

MostMass Effectgames had music that played the moment something happened or just when the player was moving around.

Mass Effect 4needs to bring back the music and ambiancethat the trilogy had established well.

It helps a lot with combat and with immersion.

Mass Effect: Andromeda

It’s so unsettling when players need to go across areas, and it’s quiet everywhere.

Beyond target designation, the wheel lets players pause the combat and make tactical decisions.

Players can also instruct squadmates to move to specific locations.

Finally, the power wheel lets players manage squadmate abilities.

This was taken out so players could mostly focus on their own abilities.

It didn’t work well and felt much worse than the easy one to control in the original trilogy.

There was no saving it after a clearly broken launch.

This is a woundMass Effect 4must avoid.Andromeda’s release was plagued by many issuesstemming from insufficient time in development.

Facial animations were widely mocked, creating an uncanny valley effect that broke immersion.

The negative reception stemmed directly from this lack of preparedness.

The game felt unfinished, as if a significant portion of its potential had been unrealized.

ForMass Effect 4to succeed, it must learn fromAndromeda’s mistakes.

IfMass Effect 4can do this, it will be a lot better thanAndromeda.

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